Prominence, Environment and Prop Design Environment and prop design for Digital Media Workshop’s award-winning sci-fi adventure, Prominence. Environments Skyway: Early corridor concept which went on to define much of the look for the Skyway environment. Skyway elevation drawings. Skyway: Support structure 3d model. Skyway: In-game screenshot. Data Archives: Environment layout and data array prop. Data Archives: In-game screenshot. Central Computer Control: Core Central Computer Control: Entry Central Computer Control: Core, in-game screenshot. Central Computer Control: Entry, in-game screenshot. Props Storage crate concept and 3d model. Workstation chair concept and 3d model. Communication terminal concept. Communication terminal sample render. Air recycler and fire-suppression systems. Door design; animation sequence. More Information Official Game Site Prominence on Facebook Filed under: Concept Design, Game Design