Prominence, Environment and Prop Design
Environment and prop design for Digital Media Workshop’s award-winning sci-fi adventure, Prominence.
Environments
Skyway: Early corridor concept which went on to define much of the look for the Skyway environment. Skyway elevation drawings.
Skyway: Support structure 3d model.
Skyway: In-game screenshot.
Data Archives: Environment layout and data array prop.
Data Archives: In-game screenshot.
Central Computer Control: Core
Central Computer Control: Entry
Central Computer Control: Core, in-game screenshot.
Central Computer Control: Entry, in-game screenshot.
Props
Storage crate concept and 3d model.
Workstation chair concept and 3d model.
Communication terminal concept.
Communication terminal sample render.
Air recycler and fire-suppression systems.
Door design; animation sequence.
More Information
Filed under: Concept Design, Game Design